When I first went back to the progenitor of whatever genre this series created, it wasn't quite what I expected. While it is still clearly in the same family as Dark Souls and Bloodborne, and as is expected as an early ancestor there remains more of the genres it draws from in it's makeup, elements dropped in later entries for a more streamlined experience. But Demon's Souls surprised me with what it had that none of it's children did, gameplay experiments that didn't go anywhere, and a design philosophy that while familiar, was somehow much more... cruel. (screenshots borrowed from the Demon's Souls English Wiki, the Wikidot one. Cheers.) At it's core, Demon's Souls will be instantly familiar to Souls series fans that missed it first time. All the buttons do what you expect, everything on the HUD is as it should be, assuming you encountered the mana meter first in DS3. But there are slight differences, most notably in the animations, which are simultane...